Technology

A proven robot body and our own software

Most teams in the Humanoid League buy their hardware platform. That is the normal route in. The league is won in software. So we field a competition-grade body and put every hour into the code that makes it play. Own hardware comes in the years after.

The platform

Booster T2

A competition-grade humanoid from Booster Robotics, whose T1 carried the reigning AdultSize world champion to the title in 2025 and 2026. Buying the body is standard practice across the league. Three T2 units let us field a full side from the start, and our own hardware follows later.

Booster T2 humanoid robot

What we are building

From camera image to a kicked ball

The robot plays fully autonomously: nobody steers it, and every decision is made on the robot itself. Throughout a game it runs through the same four steps, over and over.

  1. 01

    See

    The camera in its head picks out the ball, the goals, the field lines and the other robots.

  2. 02

    Locate

    From lines and goals it works out where it stands on the pitch, and where the ball and the other players are.

  3. 03

    Decide

    It chooses what to do next: attack, defend, pass or take up position, in step with its teammates.

  4. 04

    Act

    It walks to the ball, lines up and shoots, and gets back up when it falls.

All of it is simulated too: new moves and game plays are trained and tested on our simulation hardware before they reach the pitch.

Your contact

Bastian Steinlein

Co-founder & team lead

Happy to talk about the robot, our software stack and where you could contribute.