Technology
A proven robot body and our own software
Most teams in the Humanoid League buy their hardware platform. That is the normal route in. The league is won in software. So we field a competition-grade body and put every hour into the code that makes it play. Own hardware comes in the years after.
Booster T2
A competition-grade humanoid, and the same platform the reigning AdultSize world champion competed with. Buying the body is standard practice across the league. Three T2 units let us field a full side from the start, and our own hardware follows later.

A modern, open robotics stack
ROS 2
Middleware
Ubuntu
OS
C++ / Python
Languages
Simulation
Train before hardware
Open-Source
RoboCup stack
From camera image to a kicked ball
The modules that turn a camera frame into a coordinated football play.
Visual Perception
Detecting the ball, goals, lines and opponents in real time.
SLAM / Localization
Knowing where the robot stands on the pitch.
Sensor Fusion
Merging camera, IMU and joint data into one world model.
Whole-Body Control
Coordinating every joint for balance and motion.
MPC & Gait Generation
Stable, adaptive walking under disturbance.
Footstep Planning
Choosing where to step to reach the ball.
Ball Tracking
Following the ball through occlusion and motion.
Behavior Trees
High-level game decisions: attack, defend and position.
Multi-Robot Coordination
Playing as a team instead of as individuals.

Bastian Steinlein
Co-founder and team lead, TU Munich
Happy to talk about the robot, our software stack and where you could contribute. We answer personally, usually within a few days.
