Technology

A proven robot body and our own software

Most teams in the Humanoid League buy their hardware platform. That is the normal route in. The league is won in software. So we field a competition-grade body and put every hour into the code that makes it play. Own hardware comes in the years after.

The platform

Booster T2

A competition-grade humanoid, and the same platform the reigning AdultSize world champion competed with. Buying the body is standard practice across the league. Three T2 units let us field a full side from the start, and our own hardware follows later.

Booster T2 humanoid robot

The software foundation

A modern, open robotics stack

  • ROS 2

    Middleware

  • Ubuntu

    OS

  • C++ / Python

    Languages

  • Simulation

    Train before hardware

  • Open-Source

    RoboCup stack

What we are building

From camera image to a kicked ball

The modules that turn a camera frame into a coordinated football play.

  • Visual Perception

    Detecting the ball, goals, lines and opponents in real time.

  • SLAM / Localization

    Knowing where the robot stands on the pitch.

  • Sensor Fusion

    Merging camera, IMU and joint data into one world model.

  • Whole-Body Control

    Coordinating every joint for balance and motion.

  • MPC & Gait Generation

    Stable, adaptive walking under disturbance.

  • Footstep Planning

    Choosing where to step to reach the ball.

  • Ball Tracking

    Following the ball through occlusion and motion.

  • Behavior Trees

    High-level game decisions: attack, defend and position.

  • Multi-Robot Coordination

    Playing as a team instead of as individuals.

Your contact

Bastian Steinlein

Co-founder and team lead, TU Munich

Happy to talk about the robot, our software stack and where you could contribute. We answer personally, usually within a few days.